Hello everyone, I’m Matthew, or WOMBAT33R in the gaming realms. I pause and wait for the icy hostilities beginning with f, and ending in u, being delivered telepathically. Having waited a nanosecond, I say “Yes it’s me, Matthew – reincarnating TGI.”

Ten years later and counting, and with some epic deliberation, I have decided to bring back The Games Ingredients. I’m under no illusion that to reach the heights of old, it would take something of a mega miracle. But fear not, I’m not aiming that high, I’ve climbed Everest once and when I looked down all I could see were other slap-dash, flame bait gaming blog’s trying to accomplish what we did in a few short years.

The one thing that TGI 2.0 will stay very clear of, is kaka baba $hit news. Drivel like patch 0.1.2 is out and it broke cross play. Hotfix 0.1.2.3 coming ASAP! And fake a$$ rumour news, Microsoft is dropping Xbox hardware – going software only. TGI 2.0 primary focus will be on gaming stories, gaming memories – which include cringe moments, wow moments, laugh out loud moments and a few sad moments. Plus other stuff, like honest reviews and down-to-earth interviews (not just with the biggest names in video gaming, but also the smallest). Quick, get that X/Twitter rant embedded in a post, not!

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Random Gaming Facts

Did you know? Gremlin Graphics Software Limited, later Gremlin Interactive Limited and ultimately Infogrames Studios Limited, was a British software house based in Sheffield, working mostly in the home computer market. Like many software houses established in the 1980s, their primary market was the 8-bit range of computers such as the ZX Spectrum, Amstrad CPC, MSX, Commodore 16 and Commodore 64.

The company was acquired by French video game publisher Infogrames in 1999 and was renamed Infogrames Studios in 2000. Infogrames Studios closed down in 2003. Originally a computer store called Just Micro, it was established as a software house in 1984 with the name Gremlin Graphics Software Ltd by Ian Stewart and Kevin Norburn with US Gold’s Geoff Brown owning 75% of the company  until mid-1989.

Gremlin’s early success was based on games such as Wanted: Monty Mole for the ZX Spectrum and Thing on a Spring for the Commodore 64 – source Wikipedia.