• ZX Verse Dev Update — Signal Systems, Archive Logic & World Evolution

    ZX Verse Dev Update — SIGMORION (V1.2) This latest build marks a major shift in how the world behaves and responds. What began as simple visuals and interactions has evolved into a layered system where each element has a distinct role and meaning. Core Interaction Layers The game now operates on three different interaction types:

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  • ZX Verse: Cursor Drift — Signals That Don’t Stay

    The signal isn’t stable anymore. The cursor doesn’t hold. It fades. I’ve introduced an upcoming fading cursor system into ZX Verse. At first, everything behaves normally — movement is responsive, the signal feels intact. But when the system idles, the cursor begins to lose intensity, like the connection itself is weakening. It doesn’t disappear instantly.

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  • ZX Verse: Archive Signal – A Haunted ZX Spectrum Game Concept

    ZX Verse: Archive Signal — Building a Haunted ZX Spectrum Memory Some games begin with mechanics. Some begin with a visual style. ZX Verse: Archive Signal began with a feeling. Not just nostalgia — something stranger than that.

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  • Spectrum Light Engine

    How I Ended Up Making a Videogame with an AI Called Crocodile I’ve always had a thing for videogames and messing around with PCs. That’s been my happy place for as long as I can remember. Making ridiculous videos for my YouTube channel, watching things explode in games, seeing how much carnage I could cause

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