
From Rubber Keys to New Worlds
An 8-bit inspired game developer
This isn’t a company that started in a boardroom.
It didn’t begin with funding, a team, or a roadmap.
It started much earlier than that.
Where It Comes From
Before any of this—before engines, prototypes, or even knowing how to build a game properly—there was a machine with rubber keys.
The ZX Spectrum.
That’s where it began.
Not just playing games—but loading them, waiting for them, sometimes breaking them. Typing things in. Trying to understand what was happening behind the screen.
That curiosity never really went away.
It just changed direction.
From Understanding to Building
For years, that curiosity was focused on understanding games.
Breaking them down. Reviewing them. Figuring out why something worked and something else didn’t.
That became The Games Ingredients.
But there’s a limit to how far you can go just analysing something.
Eventually, you reach a point where there’s only one real next step:
Build it yourself.
Why WOMBATSOFT 84 Exists
WOMBATSOFT 84 is that step.
Not a rebrand.
Not a side project.
A shift.
From understanding games on the outside… to building them from the inside.
Not a Studio (Yet)
There’s no team here.
No funding.
No polished pitch.
No pretending this is bigger than it is.
It’s just one person building games properly this time.
Learning by doing.
Finishing what gets started.
Turning ideas into something real.
What It’s About
- Building games from scratch.
- Experimenting with mechanics and systems.
- Taking inspiration from 8-bit machines and modern design.
- Actually finishing things.
Not perfectly.
But properly.
The Name
WOMBATSOFT 84 sounds like something that should have existed back then.
That’s the point.
It sits somewhere between:
- a forgotten 80s developer label
- a modern indie identity
- and something still being figured out
Where It Connects
WOMBATSOFT 84 doesn’t replace TGI.
It grows out of it.
TGI was about understanding games.
WOMBATSOFT 84 is about creating them.
Same roots.
Different direction.
Where It’s Going
Right now, it’s early.
Experiments.
Prototypes.
Systems being figured out.
But the direction is clear:
Build something real.
Something that doesn’t just exist as an idea.
Something playable.
Something finished.
And This Time
There’s one difference.
This time, it gets finished.