About

Hello everyone — I’m Matthew, aka WOMBAT33R.

I’ve been playing videogames for 40 years and writing about them for more than 20.

Last year, after being made redundant, I decided I didn’t want to spend all my time doomscrolling job sites and feeling sorry for myself. Instead, I finally did something I’d wanted to do for years:

I learned how to make a videogame.

Now, I’m not suddenly some expert developer, and I’m definitely not building the next AAA blockbuster, but I did want to make something fun, retro, and personal — something inspired by the games and machines I grew up loving.

So, with the help of AI (my digital co-creator Crocodile), I created Spectrum Light Engine — a tribute to Snake and Tron, built with a lot of nostalgia and a lot of stubbornness.

It’s been a huge learning curve, but I’m genuinely proud that I stuck with it and actually made something real.

Sometimes setbacks can push you into finally trying the thing you’ve always talked about.

Thanks to everyone who’s supported me along the way — it really does mean a lot.