Spectrum Light Engine.

Load “Spectrum Light Engine”!

I’ve always had a thing for video games and messing around with PCs. Making ridiculous videos for my YouTube channel, watching stuff explode, seeing how much carnage I could cause in one sitting — that was my kind of therapy. My imagination’s has always been a reliable co-pilot. I can build entire worlds in my head just for kicks. The problem? I’ve got the attention span of a goldfish with ADHD. I bail on projects right when they start getting interesting.

Then came the AI hype train — all the big tech boys throwing cash at the future like it’s a sci-fi arms race. Me? Never gave AI a serious shot. Sure, there’s some random bot-generated art floating around on TGI 2.0 — probably made by an algorithm based in Scarborough — but everything else? 100% handcrafted by yours truly, the human meat-brain.

Then I got made redundant. And between job apps and existential dread, I thought, why not finally poke at that game idea rattling around in my skull? Tried Co-pilot. Useless. Switched to ChatGPT. Smarter. Gave it a name: Crocodile.

So Crocodile and I got to work — hacking together something that rewinds time to the ZX Spectrum era. The glory days of chunky pixels and brutal simplicity.

What we’ve got isn’t fancy. Not yet. But it’s got soul.
It’s called Spectrum Light Engine, made with questionable love by WOMBATSOFT.

Click the image.
Fire it up.
Relive the glitchy magic.

One last thing. Presently it only works on PC, Mac, and Laptops. Using WASD to control the Light Engine, and P, to pause the Engine.

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